TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM02 | Dragon Claw |  |  | 80 | 100 | 15 | -- |
The user slashes the foe with huge, sharp claws. |
TM05 | Roar |  |  | -- | 100 | 20 | -- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic |  |  | -- | 85 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM26 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM37 | Sandstorm |  |  | -- | -- | 10 | -- |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 | Rock Tomb |  |  | 50 | 80 | 10 | 100 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 | Secret Power |  |  | 70 | 100 | 20 | 30 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM47 | Steel Wing |  |  | 70 | 90 | 25 | 10 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM51 | Roost |  |  | -- | -- | 10 | -- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM58 | Endure |  |  | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM59 | Dragon Pulse |  |  | 90 | 100 | 10 | -- |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user can use this attack after the foe attacks, its power is doubled. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM69 | Rock Polish |  |  | -- | -- | 20 | -- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM76 | Stealth Rock |  |  | -- | -- | 20 | -- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM78 | Captivate |  |  | -- | 100 | 20 | -- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Natural Gift |  |  | ?? | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM02 | Fly |  |  | 90 | 95 | 15 | -- |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM05 DPt | Defog |  |  | -- | -- | 15 | -- |
It reduces the foe's evasion stat. It also removes spikes, light screens, etc. |
HM06 | Rock Smash |  |  | 40 | 100 | 15 | 50 |
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |